pre-made characters
Aug. 5th, 2015 01:52 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I've always run games with the first session being purely character creation. You spend hours looking over the corebook, going back and forth on benefits, drawbacks, skills, and backstory, all while the GM scurries round monitoring, frantically hoping the group will end up balanced.
You know what? I think I've decided that pre-made, GM-created characters are almost always a better idea.
You can end up with a balanced party, that fits the type of plot, and, as a bonus, it takes all of five minutes for everyone to get to know the characters, before you actually get to start roleplaying! Yay!
I know some people hate playing characters they didn't create, but I really think the benefits outweigh the drawbacks.
You know what? I think I've decided that pre-made, GM-created characters are almost always a better idea.
You can end up with a balanced party, that fits the type of plot, and, as a bonus, it takes all of five minutes for everyone to get to know the characters, before you actually get to start roleplaying! Yay!
I know some people hate playing characters they didn't create, but I really think the benefits outweigh the drawbacks.