Silksong: the "epilogue"

Dec. 10th, 2025 08:57 pm
schneefink: Quirrel from Hollow Knight sitting on a bench (HK Quirrel on bench)
[personal profile] schneefink
I played very little Silksong in the past 1-2 weeks and did pretty much everything I wanted to in my first playthrough (before the DLCs come out) so now is a good time to post the "epilogue" notes.

Things I did after the true ending )

Some more thoughts )

LPs I watched )

I already know what I want to play next: Hades 2, of course. (But probably not this year, I have a huge backlog of books etc.)
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[personal profile] tcpip
Last night I hosted the annual Murdoch University Alumni meeting for Melbourne at the Arts Centre with plenty of excellent and intelligent conversation, as would be expected at such an event (well-catered too, I must add). As part of the formal proceedings, we held a panel discussion on what Murdoch University meant and how it changed us. Our panel, quite remarkably, had graduates from every decade of the university's existence, including a foundation student, Dr. Trevor Hogan, and the remarkable story from Lem Bagout, who came to Australia as a refugee from Sudan; he now teaches physics.

For my own part (representing the 1990s graduates), I made the point that the radical parts of Murdoch's original educational objectives ("the Murdoch ethos") are now accepted and mainstream: encouraging mature-aged students and lifelong learning, allowing for part-time and external studies, encouraging interdisciplinary studies, and alternative entry based on experience. I also made a point of mentioning Bruce Tapper, who died a year ago on the day; not just because he was such a huge influence on my life, but in particular, because he was such a fierce advocate for Murdoch University's progressive education and egalitarian access.

In many ways, my alma mater sometimes stands in stark contrast with my employer, the University of Melbourne. Prestigious and conservative, the UniMelb is recognised as the top university in the country, which is really due to the excellent and well-funded research sector, standing on the shoulders of giants past. At UniMelb in the past fortnight, there have been two social occasions of note: an end-of-year potluck lunch for Research Computing Services (I brought along the Polish duck soup (Czernina), and an end-of-year social event for all of Business Services, this year held on campus at the Ernie Cropley Pavilion, a better location, and superior catering to previous years.

As another example of contrast, last Saturday I attended the Thangka Art Exhibition on Tibetan Cultural Heritage and Contemporary Development hosted by the Australian ReTeng Charity Foundation, associated with the Buddhist ReTeng Monastery in Donvale. I was somewhat surprised and impressed by the sheer number of dignitaries from the Melbourne Chinese community in attendance, and extremely impressed by the artworks on display. There was some juxtaposition of this aesthetic event, and the one attended in the evening, with Carla BL, at a little bar in Fitzroy to see a group of post-punk musicians (including my favourite local coldwave artists, Cold Regards) perform. For reasons of international travel, this is the end of EoY Melbourne activities - next stop, Santiago!

(no subject)

Dec. 6th, 2025 10:40 am
honigfrosch: a stark, stylized black and white photo of a man's face in semi profile (Default)
[personal profile] honigfrosch
New love meme nominations have slowed down to a trickle, so now's the perfect time to check out the list of names and see if there's someone you want to leave a nice comment for. I'd greatly appreciate it; every year I am looking forward to this.

Have a nice and relaxed weekend ♥

Mar-i-a The-re-sia, M.T.

Dec. 5th, 2025 11:15 pm
schneefink: Ambassador Yan staring out at enemy country (NiF ambassador Yan)
[personal profile] schneefink
I'm feeling better, but I went to the doctor's office and to the pharmacy and to the store this morning and afterwards I was absolutely wiped.

Too tired to catch up on chores just yet, but I can start catching up on reviews, at least.

Three weeks ago, friends and I went to see Maria Theresia the musical at Ronacher. I rarely go see musicals in Vienna; the last one was the Falco musical in the same place around 1-2 years ago, both of them premiered there. I enjoyed "Rock Me Amadeus" more than expected, so I was very curious about a new one about empress Maria Theresia. A key figure of Austrian history; I only remembered bits and pieces of what I learned about her at school and during museum visits etc, but I briefly looked at her Wikipedia page beforehand just in case.

I had a good time! The beginning was the weakest part imo, but then it picked up the pace and focus. Of course they took plenty of liberties with historical facts but that was inevitable. I liked the music (not especially memorable but I am also not great at remembering music in general tbf) and staging, and especially some of the things they did with the lights. I found Falco too loud in places, but not this one, possibly because we sat further back.

Spoilers )


Afterwards I was in the mood to read a book about the Habsburgs, and the only one currently available as an ebook from the library was one about "scandalous love affairs of the Habsburgs," by Hanne Egghardt. Fortunately a quick stop to any romanticizing of the Habsburgs through sheer, hm, mundanity. It features several scandalous affairs throughout the centuries, from the wife of the emperor falling in love with and almost certainly having an affair with her sister-in-law, to Napoleon's widow having kids with a general sent to look after her, to several archdukes falling in love with "commoners" - with varying degrees of happy endings that all showcase why such relationships were viewed with much skepticism.
It was often mentioned that these nobles had allowances of specific sums of money that all sounded like a lot, but I have no context how much so-and-so thousand guilders were worth back then so I couldn't say whether they were extremely rich or just moderately wealthy for their station.
stepnix: Hyaku Shiki mecha (hyaku shiki)
[personal profile] stepnix

In a strange and hypothetical turn of events, you've found yourself running two mid-level Lancer campaigns. You're an experienced GM, you have plenty of time on your hands, you figure you're up to the challenge. You've recruited friends and familiar faces from your favorite TTRPG spaces, especially those that you know are really into the character-building side of the game. Build freaks! We know 'em and love 'em. But you're a little surprised when both groups end up with the exact set of character builds. It wasn't planned or anything, everyone just picked all the same character options as someone in the other group. Weird, but there is a silver lining: since it's the same party at both tables you figure every combat you prep can be used for both groups. What could go wrong?

First session of the campaign(s), you run a combat for Mobile Task Force Zeta-Zero-Two "Radiation Ronin," and they love every minute of it. It's a long hard fight with tough decisions to make, but they emerge victorious, and everyone talks about how much they're looking forward to the next sitrep. Feeling very pleased with yourself indeed, you put that same combat in front of the time-hopping band of rebels, Carrion Cavalcade. They hate it! By the end of the session, everyone is clearly frustrated, they're too tired to keep playing, and you're left wondering what went wrong.

Within a couple days, you've gathered something of a postmortem from the Cavalcade's players. They tell you that even though they won the fight, none of them feel like they really fulfilled the fantasy they built their characters for. The Really Big Sword player felt stuck making hacking rolls, the sniper had to ram and grapple to shut down the enemy. They weren't making any tactical errors, it was a difficult fight and they made the choices they needed to in order to win the sitrep. But they weren't playing the way they really hoped to.

Okay, that's good information, and you know enough to prepare differently for the next session. Radiation Ronin need to push their session back (someone has a cat wedding), so you even have some extra time. You set to work crafting a combat that will let every character show off their strengths and fulfill the role their players envisioned. It's not going to be an easy fight, just one where everyone can be where they want to be.

Showtime. The difference is palpable. Carrion Cavalcade pounces on every opportunity for a clever combo and fills the chat logs with their favorite moments. Everyone gets to see their mechs at their best, everyone leaves happy, you're feeling so much better about the campaign from here on out. You can't wait to run this same combat for Radiation Ronin and-

hm. that didn't go as well.

They're a quieter group, even at the best of times, but you can tell they didn't share the Cavalcade's enthusiasm. They won the fight with flying colors, triggered the same hype moment combos, but, they just weren't feeling it. They tell you the combat was fine, they enjoyed it, it just didn't have the same thrill as the first one. One of them says that things went a little "too smoothly," and things start falling into place for you.

Radiation Ronin enjoyed the first combat because they were forced to make new plans in the moment, Carrion Cavalcade didn't because they felt like they weren't getting the gameplay they had planned for.

Carrion Cavalcade enjoyed the second combat because they were able to fulfill their gameplay fantasies without a hitch, Radiation Ronin hated it because executing their ideal turn repeatedly felt boring to them.

Both groups genuinely enjoy the mech combat gameplay of Lancer, both groups genuinely enjoy building a character out of a smorgasbord of rules-chunks, but the things they enjoy about those things are different. Do you want to explore the whole space of possibility, and it's disappointing if you can get away with doing the same thing over and over? Or are you here to experience one particular slice of play, and it's frustrating if you feel like that's being denied?

To invoke some truly incomprehensible jargon, Radiaton Ronin enjoy their frotz in a nitfol sort of way, and Carrion Cavalcade have more of a gnusto approach to their frotz. I'm not suggesting either approach is inherently superior, or "more true" to Lancer or any other combat game, but I do hope I've been able to outline the different needs of different players, and potential opportunities for expectations to become misaligned at the table.

Responsibilties in the Last Month

Dec. 2nd, 2025 09:18 pm
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[personal profile] tcpip
A kind friend once introduced me as "This is Lev, he's one of those people who holds society together". A former partner, when I was juggling time and tasks, reminded me that every one of the tasks I was trying to arrange in some order was a voluntary role. This has been an approach for most of my life; even in my teenage years, I would take up volunteer roles, and at university, I helped start and organise some notable clubs. In my mature adulthood, this has continued over the decades, with several bodies of note (UniMelb PGSA, Linux Users of Victoria, Prosper Australia (Henry George League), the Melbourne Unitarian Church, all come to mind, for example). Currently, I'm the (volunteer) president of three non-profit incorporated associations, and that means being responsible for those groups, along with other voluntary roles, of course. "Responsibility" is a key term here; although the commitment is voluntary, once it is made, it is effectively a promise to others, and one that must be honoured.

Last weekend, for example, was the Annual General Meeting of the Australia-China Friendship Society. It was well-attended with excellent discussion, and we have three major projects in the near year: a concert with Shu Cheen Yu and the Lotus Wind Choir, an anti-racism survey, and an incredible trip to Guizhou and Sichuan is being organised. Another example is that next week there is (again) a contested election for the executive of the local ALP branch, entirely from the enthusiasm of members. As the Returning Officer, I have to arrange ballots and engage in the task of counting up the votes using the multi-member proportional representation with the affirmative action method. But that's not all; I'm also the convener of the Murdoch University Melbourne alumni chapter, and we have an end-of-year social event at the Arts Centre arranged as well, which will included a panel discussion of how Murdoch's educational objectives ("the Murdoch ethos", as it was called) transformed our lives.

In each of these activities, I find myself supported by excellent committee members and other volunteers. People of a like mind and disposition who see the worth of freely working together with others on matters of a shared interest. The Ancient Stoics called this "sympatheia" (συμπάθεια), the connectedness of individual parts to the whole community ("The universe made rational creatures for the sake of each other, with an eye toward mutual benefit based on true value and never for harm", as Marcus wrote), and even beyond as the Stoics saw their ethics as a subset of their physics; the interconnecting logos touches all things. In a more modern and less metaphysical sense, Hannah Arendt waxed lyrically about what she called "action", when a public would engage in activities together that went beyond the satisfaction of necessities ("labour") or the economic incentives of exchange ("work"), but rather with the motivation of shared understanding, which she interpreted as freedom in its fullest sense.
stepnix: Nanoko from Wish Upon the Pleiades (magical girl)
[personal profile] stepnix
Cardcaptor Sakura raising sim about to be available in English for the first time!


I've been bemoaning how little information is available on this, so it's REALLY exciting to see it get this kind of attention.
schneefink: River walking among trees, from "Safe" (Default)
[personal profile] schneefink
I'm sick (uuugh), but it's November 30th and I don't want to fail my monthly rec challenge now. So you get four Hermitcraft recs without a larger theme. 1 art & 3 fic (1 space AU & 2 admin power games, one of them a Life series crossover.)
I don't think canon knowledge is required for any of them: definitely not the first two, and I think the important parts of the other two become clear very quickly.

in too deep by [archiveofourown.org profile] modest_starr
digital art, Geminitay
Summary: additional tags: Imminent Character Death, she is literally drowning, Hallucinations, Eye strain, highly saturated colors, Hermitcraft Season 10, Anthropologist Geminitay, Sea Monsters
Why I like it: The tags say "hallucinations" but I also really like the idea of scientist Gem looking too deep. Very cool colors.

Why is everyone sucking Farlands' dick over their new ship??? by [archiveofourown.org profile] Kaesa
6k, SF AU, implied Scar/Grian, social media outsider PoV with in-universe RPF
Summary: Hey, uh, what's with everyone losing their minds over Farlands' Good Times? I thought we all agreed Farlands was evil incarnate? Last big colony mission they launched, even half the people at Brave Voyages were like "wow so sick of Farlands' bullshit, hope Farlands explodes," but this thing has been around for less than a year and people HERE are like, writing romantic poetry about it? Can someone explain? Obviously I too am fascinated by whether they're using tuned mass dampers or something else to keep the gravity steady, and the reflex rewiring they have to do to the pilots to get something that big through hyperspace is wild, but uh. This is not that.
A forum thread from the future.
Why I love it: Reccing part 2 here so I have a good reason to rec the series when it's done; I also recommend part 1 but I like this one even better. Scar is a Pilot, which means he controls a spaceship with his brain, and Grian is his doctor. Very cool worldbuilding and very funny.

feeling a gold hand unfolding on me by [archiveofourown.org profile] springbeetle
3.3k, Grian & Xisuma, non-sexual kink (body modification, admin powers)
Summary: It was daylight, not that you could tell from the enclosed room Xisuma had teleported Grian into. A bright, fantastic Hermitcraft day, his friends bustling about the server engaged in activities, cheerfully oblivious to what Xisuma and Grian were about to do in this room together. To what Xisuma was about to do to Grian.
Most Hermits weren’t big on tradition, when you got down to it. They’d been around too long, seen enough of the universe to have set preferences about their bodies, or they had their own plans for each season. Scar and Cub had recently finished with their predatory ConVex business, for instance, and Cleo kept her zombieness– zombitude? Zombiehood?-- firmly under her own control, and the less said about Joe’s usual brand of shenanigans, the better.
So it had been unusual, having a new player such as Grian bring the concept up in the roundabout fashion he had, side-eyeing Xisuma like he wasn’t sure whether Xisuma would just snatch him up one day, like he was checking off a box on some haphazard to-do list-- like he’d smacked himself on the helmet and gone oh, silly me, that’s right! I forgot to modify Grian to my personal preferences last month!
Why I like it: Wonderful take on admin Xisuma taking care of his player even with an unusual request. I like how Xisuma needs the encouragement and reassurances to keep going but he does enjoy getting into his evil role when he feels comfortable and he is good at it, too. And Grian is very good at prodding him just enough and having to admit he doesn't not want this, delicious.

a weave that can be unpicked by [archiveofourown.org profile] strifetxt
3.4k, Scar&/Grian, Third Life
Summary: Grian's eyes widen. “Wait, did you think I’d made a plug-in to force players into turning hostile?”
Scar blinks. “Didn’t you?”
“Wh— No, of course not!”
“Oh.” Scar deflates, but then, just as quickly, perks back up. “Could you though?”

Or: Scar has some ideas to make Third Life more fun. Grian has some concerns.
Why I like it: Excellent recursive fic of the above, and another case of a player prodding an admin into using their powers on them. I love the intimacy of the admin power used on a willing subject.
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